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Getting Started

Everything the game knows, written down: commands and systems, the places in the world, and what there is to do in them.

The Last Vault

The deepest room the old kingdom ever built was not a treasury.

The Heart of Winter

At the centre of the ice the cold stops being weather and becomes intent: the clans have said so for three centuries, and the…

The Whalebone Strand

The whale came ashore dead in the year of the treaty, a fall the size of a feast-hall, and the ice kept it the…

The Hollow Assize

The circuit court rode the old kingdom's back roads, sitting a season in each shire, and the onslaught caught it mid-session in a courthouse…

The Spore Deeps

The cavern was a provisioning cave in the old kingdom's day, seeded with a hardy food-fungus against siege years.

The Rimewatch

The fort was the ice road's northern light, built by the old kingdom to watch a frontier nobody believed needed watching, and its last…

The Ashen Orchard

Vashen's first orchard was the old kingdom's pride, the proof that the dry south could be made to bear, and the dragonfire took it…

The Sunless Market

The trading floor under the world predates the old kingdom, and its law predates that: the Market never closes, all coin is good, and…

The Calving Shelf

The shelf is where the northern glacier meets the sea and gives birth, bergs the size of towns groaning off the face in thunder…

The Drowned Mill

The mill went under in the treaty's first decade, when the river was dammed to water a royal seat that the onslaught had already…