A text world, reforged from a 1990s MUD
A world you read,
and answer in words.
Four realms under a thousand-year treaty, three crowns still arguing over a capital that burned, and weather that decides what you can carry across the roads between them.
From a terminal
telnet atlas.auxentia.org 4000
Any MUD client will do. Everything the game has is here too.
The world is quiet 1 player signed in this week
What you would actually do here
Four ways to spend an evening. Most players end up doing all of them.
Fighting
Fight for ground
Position decides the fight. Close the distance or hold it open, and reach depends on the weapon in your hands.
How combat works →Crafting
Make things worth having
Seven professions and twelve tiers of material. Most of the good gear in the world was made by another player.
The professions →Allegiance
Belong to something
Clans with halls and wars, eight gods worth swearing to, and four festivals a year that the whole world turns up for.
Clans and gods →Endgame
Keep going
World bosses, a tower that resets every month, and seasonal battlegrounds fought by whole sides at once.
What waits at the top →Four realms, one treaty
The Sundering broke the world into pieces that no longer agree on much. The roads between them are the only reason any of it still works.
Realm
The Overworld
Roads, holds and open country. Where the treaty is kept, and where it is quietly broken.
See the map →Realm
The Underworld
Everything the Crack opened onto. Deep guilds, older things, and the materials nobody finds in daylight.
See the map →Realm
The Ice Shelf
North past where the roads give up. Weather here is not scenery, it is the thing trying to kill you.
See the map →Realm
The Remembered
What is left of the world before the burning, held in place by nothing anyone has been able to explain.
See the map →Read before you arrive
The Hall of Lore holds everything the game knows about itself: every command, every zone, and maps of all four realms. It is generated from the game each patch, so it cannot quietly describe a version nobody plays.
From the Chronicles
All entries →The roads are open
The world keeps its own time whether or not anyone is watching it. Crops come in, weather turns, clans take ground and lose it again. Walk in and find out what it has been doing.


