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Getting Started

Everything the game knows, written down: commands and systems, the places in the world, and what there is to do in them.

The First Ash

Every history of the onslaught opens somewhere else: the burning of Vashen's capital, the muster fields, the treaty.

The Maw of the First Scourge

The chronicles all say the dragonkin CAME, and for three centuries nobody thought to press the verb: came from where.

The Old King’s Hall

Ashfall's histories make the Old King the treaty's villain: the crown that would not sign, the kingdom that burned for its pride, the herald…

The Sundered Span

The bridge crossed the Sundering when the Sundering was a river gorge and not a wound in the world, and it broke at the…

The Glass Reach

The crystal came into the gallery slowly, the way frost comes into a window, and for a century the deep folk mined it like…

The Drowned Choir

The hall under the shelf ice drowned with its congregation in it, in the old kingdom's day, and the singing did not stop.

The Bone Cathedral

It is built out of one animal, and that is the first fact every pilgrim and every raider must stand still and absorb: ribs…

The Emberdeep

The magma gallery has been a forge since before the deep folk kept records: something works metal down there that needs no tools, no…

The Frozen Court

The court sat down to its feast in the ice interior in the old kingdom's day, a royal progress of the north caught by…

The Scoured Capital

The dragonkin came here first, before Vashen's capital, before the coasts, and the histories have never explained the choice: a provincial city of the…