Merfolk
A merfolk figure with a scaled lower body and finned forearms, hair floating as if still underwater.
Letters, briefs and reports can be shown with their own typography. Automatic keeps that only while none of your settings above ask otherwise.
Narrows the reading column so each line is shorter and your eyes travel less from one line to the next. Phones keep a full-width column.
Keep Full Width leaves tables, charts, code, videos and galleries at their full size, so nothing is squeezed out of shape.
Everything the game knows, written down: commands and systems, the places in the world, and what there is to do in them.
A merfolk figure with a scaled lower body and finned forearms, hair floating as if still underwater.
A hunched amphibian, wet mottled skin and long-fingered hands, throat sac swelling.
An animate plant, thorned vines twisted into limbs, a heavy bloom where a head would be.
A large bat in flight, wing membranes stretched thin, nose leaf above an open mouth.
An oversized rodent, chisel teeth and a scaled naked tail, whiskers pushed forward.
A cluster of chitinous insects, wings and jointed legs overlapping into one mass.
A beast of mismatched parts: a lion's body, a second horned head set at the shoulder, a serpent for a tail.
A small wingless drake, scaled and long-tailed, a crest of spines running back from the skull.
A big cat mid-stalk, shoulder blades riding high, tail held low and straight behind it.
A wiry goblinoid in scavenged leather, notched blade held low at the hip, ears laid back.