The Card Game
A deck built from the world itself: every card is something you have met.
Feature
Festivals, the card game, and the rest of what there is to do.
A deck built from the world itself: every card is something you have met.
The land battleground: a lane push for whole sides, ended by felling the enemy commander.
The naval battleground: an Armada that must cross, a Keep that must hold, and two sides not playing the same game.
One oath, four crowns, and a week as a turncoat if you break it.
Eight ranks, earned by deeds and missions, and a tithe that buys a little rank but never the top.
Solstice and equinox, a host city given over for a week, and favour that never decays.
Twenty contests across the four festivals, each one scoring something the world already does.