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Feature

Feature

Festivals, the card game, and the rest of what there is to do.

The Card Game

A deck built from the world itself: every card is something you have met.

Winds of Fate

The land battleground: a lane push for whole sides, ended by felling the enemy commander.

Tides of War

The naval battleground: an Armada that must cross, a Keep that must hold, and two sides not playing the same game.

The Four Banners

One oath, four crowns, and a week as a turncoat if you break it.

Standing and Rank

Eight ranks, earned by deeds and missions, and a tithe that buys a little rank but never the top.

The Four Festivals

Solstice and equinox, a host city given over for a week, and favour that never decays.

The Contests

Twenty contests across the four festivals, each one scoring something the world already does.