The Card Meet and the Stake
The monthly meet is the only door to a pantheon card; the stake at any table is what keeps the deck alive.
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Festivals, the card game, and the rest of what there is to do.
The monthly meet is the only door to a pantheon card; the stake at any table is what keeps the deck alive.
Seasonal brackets fought to the yield in ten arenas, each of which reshapes the fight.
Megafauna on the calendar, primordials on the charge, and the Apex behind six seals.
Thirty regions, thirty charts, and a map that is earned rather than given.
Six beasts, each fastest on its own ground, and the towns that will keep them.
Five lines on their own timers, and three continents a fare away from Sunhaven's quay.
A home that answers its realm, fifteen kinds of room, and a hall that grows with the clan.
Eight requesters, four bands each, paid in the materials the trade itself uses.
Twelve classes, twelve mentors, eight chapters each: the story of every road, told by the one who walks it.
Human, Dwarf, Highlander, Seafarer, Fey: who you are said to be, and two curses worn over it.