A home is bought in a settlement (25,000 gold) and answers its own realm: from anywhere on the Overworld an Overworld deed carries you home, from anywhere below the under-doors an Underworld one, and the Ice Shelf answers nobody. It grows by level, one room more for every ten, and every room can be named, described and furnished.
The rooms
- plain: a plain room
- garden: grows alchemy and cooking stock
- workshop: crafting bonus
- forge: smithing and repair (level 15)
- kitchen: cooking bonus
- still room: alchemy bonus (level 20)
- cellar: +20 storage
- study: a quiet place to read and plan (level 10)
- library: lore and recipe study (level 25)
- pool: faster regen, cleanses ailments (level 20)
- trophy: display your kills
- solar: a plain room (level 10)
- armoury: gear storage (level 15)
- stable: a plain room (level 15)
- shrine: devotion at home (level 20)
The clan hall
A clan raises one for 100,000 gold from the treasury and every member reaches it from anywhere but the Shelf; its size follows the clan’s prestige and its own room kinds open by tier.
Generated from the game, 17 August 2026.

