Tides of War
The naval battleground: an Armada that must cross, a Keep that must hold, and two sides not playing the same game.
Letters, briefs and reports can be shown with their own typography. Automatic keeps that only while none of your settings above ask otherwise.
Feature
Festivals, the card game, and the rest of what there is to do.
The naval battleground: an Armada that must cross, a Keep that must hold, and two sides not playing the same game.
One oath, four crowns, and a week as a turncoat if you break it.
Eight ranks, earned by deeds and missions, and a tithe that buys a little rank but never the top.
Solstice and equinox, a host city given over for a week, and favour that never decays.
Twenty contests across the four festivals, each one scoring something the world already does.