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Feature

Feature

Festivals, the card game, and the rest of what there is to do.

Craft Quests

Eight requesters, four bands each, paid in the materials the trade itself uses.

The Heritages

Human, Dwarf, Highlander, Seafarer, Fey: who you are said to be, and two curses worn over it.

The Cursed Bloodlines

Vampire and werewolf: earned by the twice-reborn, worn as a curse, renounced only where nothing points.

The Raids

Twenty-eight raids in four brackets, each with a boon only it gives.

The Spire

The measuring stick: an endless stair, two legs, one attempt a month.

The Sundered Span

The leaping fight over the fire: hold the centre, or bring the enemy's pillars down into the magma.

The Card Game

A deck built from the world itself: every card is something you have met.

Winds of Fate

The land battleground: a lane push for whole sides, ended by felling the enemy commander.