Craft Quests
Eight requesters, four bands each, paid in the materials the trade itself uses.
Letters, briefs and reports can be shown with their own typography. Automatic keeps that only while none of your settings above ask otherwise.
Narrows the reading column so each line is shorter and your eyes travel less from one line to the next. Phones keep a full-width column.
Keep Full Width leaves tables, charts, code, videos and galleries at their full size, so nothing is squeezed out of shape.
Feature
Festivals, the card game, and the rest of what there is to do.
Eight requesters, four bands each, paid in the materials the trade itself uses.
Twelve classes, twelve mentors, eight chapters each: the story of every road, told by the one who walks it.
Human, Dwarf, Highlander, Seafarer, Fey: who you are said to be, and two curses worn over it.
Vampire and werewolf: earned by the twice-reborn, worn as a curse, renounced only where nothing points.
Twenty-eight raids in four brackets, each with a boon only it gives.
The measuring stick: an endless stair, two legs, one attempt a month.
The leaping fight over the fire: hold the centre, or bring the enemy's pillars down into the magma.
The solstice belongs to gods, and the harvest is a meal the whole realm cooks.
A deck built from the world itself: every card is something you have met.
The land battleground: a lane push for whole sides, ended by felling the enemy commander.