Kingdom Missions
Four crowns, four envoys, four arcs: the sworn's work, and the history it uncovers rank by rank.
Letters, briefs and reports can be shown with their own typography. Automatic keeps that only while none of your settings above ask otherwise.
Feature
Festivals, the card game, and the rest of what there is to do.
Four crowns, four envoys, four arcs: the sworn's work, and the history it uncovers rank by rank.
Every settlement's own stories, and the thread that opens its history.
Eight requesters, four bands each, paid in the materials the trade itself uses.
Twelve classes, twelve mentors, eight chapters each: the story of every road, told by the one who walks it.
Human, Dwarf, Highlander, Seafarer, Fey: who you are said to be, and two curses worn over it.
Vampire and werewolf: earned by the twice-reborn, worn as a curse, renounced only where nothing points.
Twenty-eight raids in four brackets, each with a boon only it gives.
The measuring stick: an endless stair, two legs, one attempt a month.
One oath, four crowns, and a week as a turncoat if you break it.
Eight ranks, earned by deeds and missions, and a tithe that buys a little rank but never the top.