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Feature

Feature

Festivals, the card game, and the rest of what there is to do.

Kingdom Missions

Four crowns, four envoys, four arcs: the sworn's work, and the history it uncovers rank by rank.

Town Quests

Every settlement's own stories, and the thread that opens its history.

Craft Quests

Eight requesters, four bands each, paid in the materials the trade itself uses.

The Heritages

Human, Dwarf, Highlander, Seafarer, Fey: who you are said to be, and two curses worn over it.

The Cursed Bloodlines

Vampire and werewolf: earned by the twice-reborn, worn as a curse, renounced only where nothing points.

The Raids

Twenty-eight raids in four brackets, each with a boon only it gives.

The Spire

The measuring stick: an endless stair, two legs, one attempt a month.

The Four Banners

One oath, four crowns, and a week as a turncoat if you break it.

Standing and Rank

Eight ranks, earned by deeds and missions, and a tithe that buys a little rank but never the top.