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Feature

The Card Game

A deck built from the world itself: every card is something you have met.

A deck is not bought. It is the world you have actually met: every card is something in the game, and it reaches your hand because you found the thing it depicts.

The tiers

  • Common: beast archetypes — the cards a new deck is built from (drops, 14 pips across four sides)
  • Uncommon: named zone leaders — the teeming fronts carry the newest names in the set (drops, 20 pips across four sides)
  • Rare: world bosses (drops, 26 pips across four sides)
  • Epic: worldlords (drops, 31 pips across four sides)
  • Legendary: the apex (drops, 35 pips across four sides)
  • Divine: pantheon — tournament prize only, never drops, never trades (never drops, 38 pips across four sides)

The set

Deliberately a cut of what exists rather than all of it, so the deck stays collectible: 25 of the world bosses, 35 of the beast archetypes, 100 of the zone leaders. A card’s four sides are budgeted from its subject’s own weight, which means the deck’s power curve is the world’s power curve rather than a designer’s guess at one.

Divine cards

The pantheon is a prize and nothing else. Divine cards never drop and never trade; they leave a tournament in somebody’s hand or they do not exist. You may carry 25 duplicates of a card, and the codex counts separately, so binding a card to the codex is worth more than hoarding it.

Generated from the game, 12 August 2026.