Kingdom Missions
Four crowns, four envoys, four arcs: the sworn's work, and the history it uncovers rank by rank.
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Four banners and one oath. Standing earned by deeds, eight ranks to climb, an insignia everyone can read, and a week as a turncoat if you break it.
Four crowns, four envoys, four arcs: the sworn's work, and the history it uncovers rank by rank.
Every settlement's own stories, and the thread that opens its history.
Eight requesters, four bands each, paid in the materials the trade itself uses.
Every settlement has its own troubles, and somebody at the plaza who will pay you to look into them.
The crown's own work for those who have taken its oath.
One oath, four crowns, and a week as a turncoat if you break it.
Eight ranks, earned by deeds and missions, and a tithe that buys a little rank but never the top.
Four banners, one oath.
Eight gods, and favour that never decays.
Clans.