Skip to content

Combat

Everything the game knows, written down: commands and systems, the places in the world, and what there is to do in them.

Pets

A companion that stands between you and the blow.

Death

Dying, the corpse run, and what it costs.

Range

Every fight has a distance line, and where you stand on it is half of what you can do.

Detection

Three ways to be unseen, and an answer to each.

Combat

How a round actually resolves.

Pvp

Fighting other players.

Seals

Magic closed off in part.

Status

Poisons, curses and afflictions.