Fighting other players.
PVE AND PVP USE DIFFERENT NUMBERS, deliberately. A monster can be re-tuned; a class cannot. Against another player:
armour mitigation scales with level, so gear TIERS differ from
each other instead of all pinning at the cap
shield block capped near 35% (against a monster, 75%)
magic armour turns some of a spell aside; against a
monster it turns none
healing mortal wounds halve it while you are tagged
spells cannot remove more than about half your health
in one casting, from full
CROWD CONTROL DIMINISHES. The same stun on the same target is worth less each time and eventually nothing, chain-stunning cannot win a fight. Poisons diminish more gently, and a body carries at most three different afflictions at once.
Consumables matter here: a thrown flask in a rogue's hand is a real opener, and a tonic drunk beforehand is the answer to a seal. help seals.
Syntax
attack report
Examples
attack ilyana
Generated from the game, 12 August 2026.



