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Pvp

Fighting other players.

Fighting other players.

PVE AND PVP USE DIFFERENT NUMBERS, deliberately. A monster can be re-tuned; a class cannot. Against another player:

  armour mitigation   scales with level, so gear TIERS differ from
                      each other instead of all pinning at the cap
  shield block        capped near 35% (against a monster, 75%)
  magic               armour turns some of a spell aside; against a
                      monster it turns none
  healing             mortal wounds halve it while you are tagged
  spells              cannot remove more than about half your health
                      in one casting, from full

CROWD CONTROL DIMINISHES. The same stun on the same target is worth less each time and eventually nothing, chain-stunning cannot win a fight. Poisons diminish more gently, and a body carries at most three different afflictions at once.

Consumables matter here: a thrown flask in a rogue's hand is a real opener, and a tonic drunk beforehand is the answer to a seal. help seals.

Syntax

attack 
report

Examples

attack ilyana

Generated from the game, 12 August 2026.