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Battlegrounds

The seasonal wars. Lane pushes on land, an asymmetric fleet action at sea, and whole sides thrown at one another for a weekend.

The Arena Tournament

Seasonal brackets fought to the yield in ten arenas, each of which reshapes the fight.

The Sundered Span

The leaping fight over the fire: hold the centre, or bring the enemy's pillars down into the magma.

Winds Of Fate

The castle siege: two armies, two forts, one field between.

Tides Of War

The naval assault, and it is not a fair fight on purpose.

Annals

The battle record, kept whole.

Winds of Fate

The land battleground: a lane push for whole sides, ended by felling the enemy commander.

Tides of War

The naval battleground: an Armada that must cross, a Keep that must hold, and two sides not playing the same game.

Tournaments

The Arena Tournament, and the smaller brackets beside it.