Winds of Fate
The land battleground: a lane push for whole sides, ended by felling the enemy commander.
The seasonal wars. Lane pushes on land, an asymmetric fleet action at sea, and whole sides thrown at one another for a weekend.
The land battleground: a lane push for whole sides, ended by felling the enemy commander.
The naval battleground: an Armada that must cross, a Keep that must hold, and two sides not playing the same game.
Ships.
Seasonal battlegrounds.
Tournaments and arenas.
Fighting other players.