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Poisons, curses and afflictions.

Poisons, curses and afflictions.

Twenty-one poisons across six effects: damage over time, bleeding, cut healing, slowing, weakening, and silencing. Each has a different SHAPE, a fast venom is a race, a patient one is a siege.

THEY DIMINISH. The same poison reapplied is worth 65%, then 40%, then 20%. A body carries at most THREE different kinds at once, so nobody can be buried under status.

CURSED ITEMS are usually good items, and that is the trap. A cursed thing will not come off until the curse is lifted. remove-curse.

Syntax

cure-poison
cleanse
remove-curse
brew 
throw  at 

Examples

cure-poison
throw flask of venom at ogre

Generated from the game, 12 August 2026.