Poisons, curses and afflictions.
Twenty-one poisons across six effects: damage over time, bleeding, cut healing, slowing, weakening, and silencing. Each has a different SHAPE, a fast venom is a race, a patient one is a siege.
THEY DIMINISH. The same poison reapplied is worth 65%, then 40%, then 20%. A body carries at most THREE different kinds at once, so nobody can be buried under status.
CURSED ITEMS are usually good items, and that is the trap. A cursed thing will not come off until the curse is lifted. remove-curse.
Syntax
cure-poison cleanse remove-curse brew throw at
Examples
cure-poison throw flask of venom at ogre
Generated from the game, 12 August 2026.



