Skills And Spells
What you can do, and why it sometimes fails.
Help
Commands, systems and how things work.
What you can do, and why it sometimes fails.
Holding more than one class.
How a round actually resolves.
Fighting other players.
Magic closed off in part.
Poisons, curses and afflictions.
Seven crafting trades, four gathering ones.
Where materials come from.
Potions, oils and thrown flasks.
Welcome to Atlas Prime.