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Denizen

Goblinoid

A wiry goblinoid in scavenged leather, notched blade held low at the hip, ears laid back.

How it fights

A predator fights like something that has done this before and expects to again. It opens carefully, watches what you do with the first exchange, and commits only when the answer suits it. Nothing about it is overwhelming and nothing about it is forgiving either: it will take any opening you leave, and it is patient enough to wait for one rather than make its own.

Field notes

The goblin kinds live where nobody else wants to and make the best of it, and the best is better than it looks: dug-in, warm, well watched, with a way out at the back. They raid at night and along known ways, and they leave a lookout on the way home who is small and bored and the first thing you will meet. They quarrel loudly among themselves and go quiet all together when they hear a stranger. What they take they carry back, so the trail runs both ways.

Where it is met

Met in The Cinder Warrens, Gullet of Sereth Isles, The Ashen Orchard and Ashfall, by travellers of levels 1 to 45.

Known by these names

Known by these names: warren goblin, Grulmok the Orc Warlord, Orchardist and Morche the Grey-Speaker.

The roll

Under this kind stand two of the common sort, one of boss rank and one worldboss.

Where to look

Kin on this ground

Met in the same places.

The record

Nobody has written it into a codex yet.

Your record

Sign in to see what your characters know about it. The codex widens as you meet a thing; ten encounters make a record. Sign in.

Generated from the game, 27 August 2026.