The reference
Everything the game answers to
Generated from the game each patch, so a command that has been renamed cannot go on being listed under the old name.
Command reference
[396 commands]
Everything the game answers to, grouped as the game groups it.
Type help <command> in play for the full entry.
Allegiance
-
allegianceYour banner, rank, standing, and the crown's work. banner -
forswearRenounce your banner. Heavy, deliberate, and never a dead end. -
swearSwear the Oath of Roads to a crown.
Building
-
batchcodebuild from batch-code file batchcodes -
fishspot(Builder) Configure the current room as a fishing spot — set the water type,
Codex
-
bestiaryYour bestiary — lore on every creature you've fought. lore, monsters -
journalYour lifetime journey — the story of your character. career, history
Combat
-
_disarm_oldTwist a weapon out of line — the enemy fights at half strength. -
abilitiesShow your combat skills — what you know, and what's ready. ab -
advanceStep forward — close distance on your foe (or approach a creature). approach, forward -
aegis hymnA steadfast anthem — the whole party is harder to strike, blunting a raid boss's cleave and adds (a timed guard; the raid support song). -
aimed shotA patient, aimed shot that finds the weak point. -
alpha's roarThe pack-leader's call; lesser things break and run. -
arcane surgeForce the channels wide and refill the well. -
assassinateA killing strike — lethal to a weakened foe (<30% hp). -
attackAttack a monster — engages real-time combat. k, kill -
attuneChannel your elemental attunement (a bard's battle-chant) — your spells hit harder for a window, with a chance to surge (a safe, thematic power spike; a bard's is self-only). Warding enchants are the counter. -
avenging wrathWrath held back for years, spent all at once. -
backstabA crippling strike from stealth or surprise (always lands hard). -
barkskinBark-hard skin — tougher and fire-resistant. -
bashSlam a foe — staggered (slow) and rattled, and now and then knocked flat outright. -
battle hymnA piercing hymn that harries every enemy at once. -
beast bondYour companion's instincts sharpen the whole party's. -
benedictionA blessing laid over everyone standing with you. -
berserkA furious rage: massive +damage, but flung wide open (-defense). -
biteSink your fangs in, draining blood (and maybe the curse). -
blood pactSwear on your own blood — every wound you deal feeds you. -
bloodlustFeed on the fight — +damage and life-drain on every hit. -
blurWreathe yourself in illusory duplicates (a mage's mirror image, a necromancer's shadow doubles, a bard's misdirection) — a stealth opener may strike an image and miss, and you're harder to pin down. Not foolproof: caught half-ready, you can -
bone armorWear the dead as plate; they do not mind. -
braceBrace against the current — a Raging Rapids duel action that steadies your raft, -
call companionCall a loyal beast companion to fight beside you. -
camouflageBecome terrain; the wild hides its own. -
castCast a spell you know. c -
charmBeguile a creature into leaving you be. -
circleCircle behind for a sure, deep strike. -
cleaveA wide swing that bites into every foe in reach. -
coatCoat your wielded weapon with an alchemical poison oil. Your next several hits -
communeKneel and let the land pour its strength back into you. -
concentrateCenter the mind, recovering mana. -
consecrateHallow the ground; it burns what should not stand on it. -
corpse explosionThe recently killed still have one use left. -
crimson feastDrink deep of the fallen and be made whole. -
cutpurseOpen a purse and a thigh in the same motion. -
death blowThe killing stroke a thief spends a career learning. -
deployDeploy a piece of siege gear forged by your fort's smith or dug from the field — a hurl -
diamond bodyThe body becomes stone; weapons find nothing soft. -
disarmTwist a weapon out of its owner's hand — they fight bare-handed until they can take it up again. -
discordA blast of dissonant sound — damages and rattles a foe. -
dissonanceA chord that should not exist; enemies lose the thread. -
divine interventionAsk, once, and be answered. -
divine shieldA ward of faith turns both steel and the unclean. -
dodgeRead the room and simply not be where the blade goes. -
drain lifePull the warmth out of a body through the wound. -
earthshakerStrike the ground — the shock staggers every enemy present. -
epic balladThe long song — courage and guard together, for a whole fight. -
evadeNimble footwork — very hard to hit, briefly. -
executionerFinish a reeling enemy with one committed blow. -
fireTouch off a cannon you're standing at (your side's, and operational) — an instant -
fleeFlee from combat. -
flurryA blur of three rapid unarmed strikes. -
garroteWire around the throat — silences, slows, and bleeds. -
hasteMove and strike faster (the sole speed buff). -
holy avengerThe oath's final argument, brought down two-handed. -
howlA terrifying howl that cows the enemy. -
hundred fistsStrikes too fast to count, each finding the same bruise. -
hunter's markRead your quarry — its every opening is yours. -
intercessionStep between an ally and the blow meant for them. -
invocationCall on your god by name; the answer refills the well. -
iron skinHarden the body against blows. -
jumpLeap to another pillar — the only way to move in the Sundered Pillars, where the leap -
kickA fast kick for extra damage. -
last standRefuse to fall — a veteran's second life in a losing fight. -
lay handsLay on hands to heal yourself or an ally. -
laying of handsFaith poured through the palms into a wounded ally. -
mark for deathName a target dead; its guard never quite recovers. -
martyrdomTake the wounds meant for others and be sustained by it. -
mass healingPour out healing until the whole line is standing again. -
maulA savage rending attack that leaves a bleeding wound. -
meditateBreathe, centre, and knit the body back together. -
mesmerizeCatch a gaze and hold it; the will simply goes out. -
mist formCome apart into mist — blades pass through nothing. -
night sightThe dark resolves into detail; nothing surprises you in it. -
nightfallDraw the dark in close; the room forgets how to fight. -
pack callCall the pack's rhythm; everyone fights to it. -
palm strikeA short, jarring palm that scrambles the stance. -
parryRead the blade and turn it aside. -
poisonEnvenom your strike. -
prayerA murmured prayer that steadies your hands. -
primal furyClaw, claw, bite — the beast stops choosing targets. -
quivering palmOne touch, delayed — the body simply stops. -
rain of arrowsA sustained barrage that darkens the ground. -
raise deadRaise a skeletal servant to fight at your side (up to 3). -
rampageA storm of reckless blows, each heavier than the last. -
rendClaws hook in and tear a wound that will not close. -
reportShow a detailed combat report. battlereport, combatlog -
requiemA funeral air, sung at the enemy rather than for them. -
rescueDraw the enemy's attacks onto yourself to save an ally. -
retreatBack away from your foe, opening the distance. back, withdraw -
riposteTurn a parry into a punishing counter-thrust. -
rockRock your foe's raft — a Raging Rapids duel action. Heave against the current to -
sacred flameCall down a lick of clean fire onto a single foe. -
sanctuary vowVow the party's safety aloud; something is listening. -
savage leapCross the room in one bound and land on the throat. -
scentCatch the blood on the air and know exactly where to bite. -
second windDig deep and recover a burst of health. -
shadow cloakDraw the dark around you and wait for the opening. -
shadow danceStrike from three angles before the body registers the first. -
shadow masteryThe dark stops being cover and starts being an ally. -
shadowstepSlip between shadows — strikes find only afterimages. -
shield wallSet your feet behind the shield — blows glance away. -
smiteA holy strike — devastating against the undead and evil. -
songTake up a sealing song — and hold it, or lose it. dirge -
song of courageA marching song; the party swings like it means it. -
soul harvestTake the last of a life as fuel for the next spell. -
spell wardA lattice of counter-sigils held a handspan off the skin. -
studyspellLearn a spell from a scroll. learnspell -
thick furWinter coat thick enough to turn a blade. -
thick hideWeather-beaten hide shrugs off steel and cold alike. -
throat cutA silent, arterial cut that will not stop bleeding. -
throwThrow an alchemical bomb at a foe — acid damage that splashes nearby enemies. -
toxic bladesCoat both blades — every hit carries a working dose. -
true shotOne arrow, released the instant the wind dies. -
turnBlast the undead with holy power; the weak flee. -
undying rageRage past mortal limits; wounds stop mattering. -
vanishDisappear mid-fight and let the room lose you. -
vital strikeA short thrust placed exactly where it ends things. -
volleyLoose arrows in an arc across every foe before you. -
war cryA battle roar — enemies falter, allies rally. -
warsongA rousing anthem — your whole party hits harder (a timed window). -
weapon masteryA lifetime with one weapon, brought to bear. -
wereformShift into your werewolf shape at will. -
whirlwindStrike every enemy around you.
Comms
-
boardBulletin boards - notices, and the conversations under them. bb, boards -
broadcastSpeak on the broadcast channel: world-wide out-of-character chatter. bc, gossip -
cchatSpeak on the clan channel: talk to your clanmates. clantalk, ct -
channelsThe channels you can join, and which you are on. comms -
clsendSpeak on the clsend channel: talk to your own class. clsay -
fingerA little about another player. whois -
mailRead and write letters. letters -
newbieSpeak on the newbie channel: questions & help for new players. -
oocSpeak on the ooc channel: out-of-character talk. -
pchatSpeak on the faith channel: talk to fellow worshippers of your deity. psay -
qchatSpeak on the quest channel: forming groups & quests. qsay -
replyAnswer the last person who told you something. -
saySay something aloud to your room. ", ' -
teamSpeak on the team channel: coordinate with your side in a tournament / Winds of Fate battle. tc, tsay -
tellSay something privately, at any distance. -
tradeSpeak on the trade channel: buying, selling & auctions. auction -
warcrySpeak on the battle channel: live tournament & Winds of Fate event heralds (mute to hush the spam). battlechat -
whoSee everyone currently online — staff first, then adventurers, in a clean roster. -
yellYell — heard in your room and every room next to it. shout
Crafting
-
alloyAdvanced enchanting: enchant a material (or refined bar) into its superior ALLOY — -
artifactComplete a set of artifact shards into a learned equipment-ASCENT recipe for a tier -
ascendAscend a weapon or piece of armour through the rare → epic → mythic → legendary upgrade -
assembleAssemble a master recipe from a full set of shards. combine, reconstruct -
brewBrew a potion, oil, or bomb via alchemy — a base solvent + reagents of a property. -
buy toolBuy the tool a trade needs. buytool -
checklineCheck your fishing line — reveals a bite you may have missed, or a stolen bait. check -
cookCook a meal from ingredients — restores health and grants a lasting "well-fed" buff. -
craftCraft an item from a discipline (blacksmithing, woodworking, tailoring, forge, make -
craftsYour crafting inventory — recipes known, shards collected, materials carried. -
cutCut and refine a raw gem, raising its quality (jewelcrafting). facet -
dishesEvery dish you know how to cook. cookbook, menu -
distillDistill grain or fruit into aqua vitae — a potent alchemical brewing base. -
enchantEnchant gear by binding a rune and a cut gem into an enhancement slot. -
enhanceEnhance a piece of gear with a magical reagent. imbue -
excavateExcavate an ore or gem vein. mine -
fishCast a baited line and fish these waters. castline -
forageForage the wilds for herbs, wood, fibers, and fungi. gather -
gardenTend a home garden — plant seeds, watch them grow, harvest the yield. -
guildThe guild hall you are standing in. -
inscribeWrite the story of a piece you have christened. describeitem, engrave -
learnLearn a trade, or the next step in one. -
openOpen a door, a container, or a way that is merely shut. -
plantPlant a seed in your garden. -
professionsA full breakdown of your crafting professions — every discipline and gathering crafting, disciplines -
prospectProspect the land — locate and enter a dig-site. delve, digsite -
reagentsLook up alchemy reagents and what they brew (the property system). reagent -
reelReel — set the hook on a biting fish, or pull a hooked one closer. pull, strike -
refineRefine a raw material into a crafting intermediate (the middle of the supply chain). saw, tan, weave -
renameChristen a piece of crafted gear with a name all your own — the mark of a christen, nameitem -
repairRepair a worn item using matching crafting material. -
salvageBreak down a weapon or piece of armour into raw crafting materials. dismantle, scrap -
seekSeek out a treasure site — a ruined vault to plunder. delve treasure, explore -
skinTake the hide off something you killed. butcher -
slackGive line — let a surging fish run so it tires and the line eases. giveline -
smeltSmelt ore into a refined bar (some are alloys). -
smithForge a piece of armor from raw material (smithing or tailoring). forgearmor -
studyStudy a recipe scroll or a recipe shard. learn recipe, read -
surfaceLeave a dig-site and return to the surface. leave, resurface -
temperWork raid temper into ascent alloy. -
trainTrain the skill of the guild you're in. -
ventureVenture on a themed expedition into an instanced wild. expedition -
waterWater your home garden — tended plots ripen sooner.
Faith
-
atoneAtone for your sins at your deity's temple, lifting the FALLEN state. -
bindBind your spirit to this temple — you will awaken here when slain. -
donateTithe gold to your deity for favor (best done at their temple). tithe -
faithChoose a god, or see the one you follow. devotion -
pantheonThe eight gods, and what each asks. deities, gods -
prayPledge yourself to a deity — or, if you already follow one, offer a prayer. pledge, worship -
recallReturn to where you are bound. temple -
renounceLeave the god you follow. abandon
General
-
accessshow your current game access groups, hierarchy -
affectEverything currently acting on you. affects, effects -
aliasMake a short name for a command, or for several. aliases, unalias -
ancientsThe ancient set you are assembling. -
annalsThe War Annals — the recorded history of Arena Tournaments and Winds of Fate, records, scoreboard, warannals -
appraiseAsk a vendor here what they'd pay for one of your items. value -
bankYour personal vault — off-body storage that survives death (at a bank). vault -
bonusServer-wide bonus events — double XP, richer gold, and crafting/gathering luck. bonuses -
boonsThe boons you have taken from the raids. -
buyBuy from a shopkeeper. -
calendarSee what's happening in the realm — scheduled world events, festivals, events, wevents -
cardplayPlay a game of cards against someone who will take you on. cardgame -
cardtourneyEnter a card tournament. cardtournament -
clanClans — band together under a banner. clans -
closeClose a door or a container. -
colorsSee the colour themes and what each one does to the game's output. color, colour, colours, palette -
commandsList the commands you can type, grouped by what they are for. cmdlist, cmds -
corpseWhere your corpse is, and what it holds. deathstatus, spirit -
deckYour card collection — what you have caught, and what is still out there. cards, collection -
dousePut out a light you are carrying. extinguish, snuff -
dropPut something down. -
enterGo into something — a gate, a door, a building, a boat. in -
equipmentWhat you are wearing and wielding. eq, worn -
eventStaff control of the world-events calendar (Steward+; maintenance is WorldMaker). eventctl -
examineExamine an item closely — its type, weight, and properties. Use N.name to exam, x -
exitsList the ways out of this room. ex -
favourFestival favour — what you have earned, and what it buys. festshop -
festivalThe festival — what is running, where, and how you are doing in it. fest -
getPick something up, or take it out of a container. grab, take -
givegive away something to someone -
guideAsk your guide, during character creation. howto, primer -
haggleTry to talk a vendor into better prices for your visit — buy cheaper and barter -
hallYour clan's hall — a shared home that grows with the clan's prestige. clanhall -
helpGet help on a subject, on a command, or on where to begin. ?, topics -
hideTake cover in the current room. conceal, lurk -
holdHold something in your free hand, without wielding it. -
holidayRun a holiday/festival: hand out themed potions, launch fireworks, give gifts. runfestival -
homeYour home — claim it, enter it, and build it out. myhome -
infoYour full character profile — identity, vitals, attributes, combat, char, information, profile -
inventoryWhat you are carrying. i, inv -
knockKnock on a door, so those beyond can hear you. -
labyrinthThe Riddle Gate — an endless labyrinth beneath the festival ground. gates, riddlegate -
lightLight a torch, lantern, or other light source. kindle -
lockLock a door or a container, if you hold its key. -
lookLook at your surroundings, an object — or peer into an adjacent room. l, ls -
lootLoot everything you can carry from a corpse or open container — and its gold. plunder -
mapThe overhead map of the ground around you. worldmap -
pickPick a lock, or pick what is ripe. picklock -
playPlace a card on the board. -
posestrike a pose :, emote -
prefsWhat the game tells you, and how it looks. options, preferences, toggle -
proficienciesHow well you handle each kind of weapon. prof, profs -
promptSet your status prompt — the HP/MP line shown on your input line after you act, -
putPut an item into a container you're carrying (or one in the room). -
questQuests — take on tasks for gold, experience, and renown. qlog, quests -
raidsThe raid zones, and what each one gives. raid -
rebirthBe reborn on a new path, before witnesses. -
reckonThe Hall of Reckoning, where the Pantheons weigh mastery. reckoning -
removeTake off something you are wearing or holding. doff, unwear, unwield -
restRest, recovering faster than sitting. -
retrieveReclaim your body. You must be a ghost, standing where it lies. body, claim, reclaim -
rideGet up on a mount, or down off one. dismount, mount, mounts -
riteStand the solstice rite. observance -
roleView roles, or (staff) assign them. roles -
scanScan your surroundings — sweep every exit for what lies beyond. peer, survey area -
scoreA quick read on your condition, vitals and combat readiness at a glance. sc -
sellSell to a shopkeeper. -
setdescdescribe yourself -
shopSee what a vendor here has for sale (and what they'll buy). list, wares -
siegeCastle Siege — a quarterly world-event battleground. Two armies (clans, or two castlesiege -
sitSit down. -
skillsYour crafting and gathering trades. -
sleepSleep. -
sneakMove quietly, trading speed for stealth. creep, prowl -
spanThe Sundered Span — a seasonal battle across stone platforms over a lake of MAGMA. sunderedspan -
sparesThe duplicate cards in your pack — your trading and staking stock. duplicates -
spellsShow the spells you know, grouped by the level you learn them at. -
spireThe Atlas Spire — climb a tower for monthly glory. Two legs, two rankings: tower -
stallsThe stalls at the edge of the festival ground — quick games, small stakes. chests, dash, hunt, raffle, spar, toast, writ -
standGet up. wake -
surrenderGive up the corpse run and let the graveyard's spirit raise you. giveup, yield -
tableThe communal table — cook for the whole realm. feast, layfeast -
tidesTides of War — a seasonal ASYMMETRIC naval battleground. One side is the ARMADA, naval, tidesofwar -
timeCheck the time of day and the moon. clock, daynight -
tourneyThe Arena Tournament — a seasonal single-elimination PvP bracket. arena, tournament -
unlockUnlock a door or a container with its key. -
useUse a consumable — eat food, drink a potion, apply a restorative. consume, drink, eat, quaff -
vouchStand surety for a newcomer. -
wanderStrike out into the wilderness — travel the overworld map on foot. roam, trek -
wearPut on a piece of armour or a trinket. don -
weatherCheck the weather where you stand. forecast, sky -
whisperSpeak privately as your character to another -
wieldTake a weapon in hand. ready -
worldbossStaff control of world bosses (Steward+). Most awaken on their own schedule; wboss
Party
-
followJoin someone's party by following them. group -
gsayTalk to your party alone. gtalk, ptell -
partyForm a party, or see the one you are in. pgroup -
unfollowStop following whoever you were following. disband, ungroup
Ships
-
bearingsWhat the helmsman sees — position, the water around, and any land in sight. conn -
berthThe berth book — your hulls, their condition, and what they owe. fleet, moorage -
careenHave the shipwright work on a hull. refit -
helmTake the ship's wheel. release helm, releasehelm, take helm, takehelm -
regattaThe Wayfarer's Run — a navigation race across the world map. chart, wayfarer -
shipyardCommission a hull. commission -
signonHire hands for a voyage. hirecrew
Social
-
beamSocial emote: beam. -
bleedSocial emote: bleed. -
blushSocial emote: blush. -
bounceSocial emote: bounce. -
bowSocial emote: bow. -
cackleSocial emote: cackle. -
cheerSocial emote: cheer. -
chuckleSocial emote: chuckle. -
clapSocial emote: clap. -
comfortSocial emote: comfort. -
confusedSocial emote: confused. -
coughSocial emote: cough. -
cringeSocial emote: cringe. -
crySocial emote: cry. -
danceSocial emote: dance. -
droolSocial emote: drool. -
eyeSocial emote: eye. -
faintSocial emote: faint. -
flexSocial emote: flex. -
frownSocial emote: frown. -
fumeSocial emote: fume. -
gaspSocial emote: gasp. -
giggleSocial emote: giggle. -
glareSocial emote: glare. -
grinSocial emote: grin. -
groanSocial emote: groan. -
growlSocial emote: growl. -
grumbleSocial emote: grumble. -
gruntSocial emote: grunt. -
hiccupSocial emote: hiccup. -
high5Social emote: high5. -
hugSocial emote: hug. -
humSocial emote: hum. -
kissSocial emote: kiss. -
laughSocial emote: laugh. -
mutterSocial emote: mutter. -
nervousSocial emote: nervous. -
nodSocial emote: nod. -
ogleSocial emote: ogle. -
patSocial emote: pat. -
pokeSocial emote: poke. -
poutSocial emote: pout. -
purrSocial emote: purr. -
rageSocial emote: rage. -
raiseSocial emote: raise. -
rollSocial emote: roll. -
saluteSocial emote: salute. -
satisfiedSocial emote: satisfied. -
scratchSocial emote: scratch. -
shakeSocial emote: shake. -
shoveSocial emote: shove. -
shrugSocial emote: shrug. -
sighSocial emote: sigh. -
singSocial emote: sing. -
skipSocial emote: skip. -
slapSocial emote: slap. -
smileSocial emote: smile. -
smirkSocial emote: smirk. -
snapSocial emote: snap. -
sniffSocial emote: sniff. -
spitSocial emote: spit. -
stompSocial emote: stomp. -
strutSocial emote: strut. -
sulkSocial emote: sulk. -
tauntSocial emote: taunt. -
twiddleSocial emote: twiddle. -
waveSocial emote: wave. -
whimperSocial emote: whimper. -
whineSocial emote: whine. -
whistleSocial emote: whistle. -
winceSocial emote: wince. -
winkSocial emote: wink. -
yawnSocial emote: yawn.
System
-
@aboutWhat this game is, and what it is running on. @version
The world
-
giftPost a seasonal gift to another player. -
light lanternAdd your lantern at this stop on the seasonal circuit. lantern, light the lantern -
lobThrow the season's harmless thing at somebody. snowball, throw snowball -
seasonWhat is being celebrated, and what there is to do. seasons -
wishSend up a firework and leave a wish behind.
Threshold
-
askAsk the Keeper about a class or a part of the world. question, talk -
chooseChoose, during character creation. awaken, become -
gazeGaze into an orb — a class orb reveals that life; a knowing-orb explains a scry -
trialLive a class for a moment — spar a training shade to feel its power. endtrial, tryout -
witnessWitness a short vision — a class fighting, or a truth of the world in motion. behold, demonstrate, observe
Travel
-
hireHire a canoe, where anyone hires them out. rent -
scheduleRead the sailing board. sailings, timetable
Wilderness
-
buy chartBuy a sea chart. chartlist, sell chart -
chartsThe sea charts you own. atlas, mymap
Generated from the game, 12 August 2026.


