The reference
Everything the game answers to
Generated from the game each patch, so a command that has been renamed cannot go on being listed under the old name.
396 of 396 commands
| Command | Category | What it does |
|---|---|---|
allegiance
banner
|
Allegiance | Your banner, rank, standing, and the crown's work. |
forswear
|
Allegiance | Renounce your banner. Heavy, deliberate, and never a dead end. |
swear
|
Allegiance | Swear the Oath of Roads to a crown. |
batchcode
batchcodes
|
Building | build from batch-code file |
fishspot
|
Building | (Builder) Configure the current room as a fishing spot — set the water type, |
bestiary
lore, monsters
|
Codex | Your bestiary — lore on every creature you've fought. |
journal
career, history
|
Codex | Your lifetime journey — the story of your character. |
_disarm_old
|
Combat | Twist a weapon out of line — the enemy fights at half strength. |
abilities
ab
|
Combat | Show your combat skills — what you know, and what's ready. |
advance
approach, forward
|
Combat | Step forward — close distance on your foe (or approach a creature). |
aegis hymn
|
Combat | A steadfast anthem — the whole party is harder to strike, blunting a raid boss's cleave and adds (a timed guard; the raid support song). |
aimed shot
|
Combat | A patient, aimed shot that finds the weak point. |
alpha's roar
|
Combat | The pack-leader's call; lesser things break and run. |
arcane surge
|
Combat | Force the channels wide and refill the well. |
assassinate
|
Combat | A killing strike — lethal to a weakened foe (<30% hp). |
attack
k, kill
|
Combat | Attack a monster — engages real-time combat. |
attune
|
Combat | Channel your elemental attunement (a bard's battle-chant) — your spells hit harder for a window, with a chance to surge (a safe, thematic power spike; a bard's is self-only). Warding enchants are the counter. |
avenging wrath
|
Combat | Wrath held back for years, spent all at once. |
backstab
|
Combat | A crippling strike from stealth or surprise (always lands hard). |
barkskin
|
Combat | Bark-hard skin — tougher and fire-resistant. |
bash
|
Combat | Slam a foe — staggered (slow) and rattled, and now and then knocked flat outright. |
battle hymn
|
Combat | A piercing hymn that harries every enemy at once. |
beast bond
|
Combat | Your companion's instincts sharpen the whole party's. |
benediction
|
Combat | A blessing laid over everyone standing with you. |
berserk
|
Combat | A furious rage: massive +damage, but flung wide open (-defense). |
bite
|
Combat | Sink your fangs in, draining blood (and maybe the curse). |
blood pact
|
Combat | Swear on your own blood — every wound you deal feeds you. |
bloodlust
|
Combat | Feed on the fight — +damage and life-drain on every hit. |
blur
|
Combat | Wreathe yourself in illusory duplicates (a mage's mirror image, a necromancer's shadow doubles, a bard's misdirection) — a stealth opener may strike an image and miss, and you're harder to pin down. Not foolproof: caught half-ready, you can |
bone armor
|
Combat | Wear the dead as plate; they do not mind. |
brace
|
Combat | Brace against the current — a Raging Rapids duel action that steadies your raft, |
call companion
|
Combat | Call a loyal beast companion to fight beside you. |
camouflage
|
Combat | Become terrain; the wild hides its own. |
cast
c
|
Combat | Cast a spell you know. |
charm
|
Combat | Beguile a creature into leaving you be. |
circle
|
Combat | Circle behind for a sure, deep strike. |
cleave
|
Combat | A wide swing that bites into every foe in reach. |
coat
|
Combat | Coat your wielded weapon with an alchemical poison oil. Your next several hits |
commune
|
Combat | Kneel and let the land pour its strength back into you. |
concentrate
|
Combat | Center the mind, recovering mana. |
consecrate
|
Combat | Hallow the ground; it burns what should not stand on it. |
corpse explosion
|
Combat | The recently killed still have one use left. |
crimson feast
|
Combat | Drink deep of the fallen and be made whole. |
cutpurse
|
Combat | Open a purse and a thigh in the same motion. |
death blow
|
Combat | The killing stroke a thief spends a career learning. |
deploy
hurl
|
Combat | Deploy a piece of siege gear forged by your fort's smith or dug from the field — a |
diamond body
|
Combat | The body becomes stone; weapons find nothing soft. |
disarm
|
Combat | Twist a weapon out of its owner's hand — they fight bare-handed until they can take it up again. |
discord
|
Combat | A blast of dissonant sound — damages and rattles a foe. |
dissonance
|
Combat | A chord that should not exist; enemies lose the thread. |
divine intervention
|
Combat | Ask, once, and be answered. |
divine shield
|
Combat | A ward of faith turns both steel and the unclean. |
dodge
|
Combat | Read the room and simply not be where the blade goes. |
drain life
|
Combat | Pull the warmth out of a body through the wound. |
earthshaker
|
Combat | Strike the ground — the shock staggers every enemy present. |
epic ballad
|
Combat | The long song — courage and guard together, for a whole fight. |
evade
|
Combat | Nimble footwork — very hard to hit, briefly. |
executioner
|
Combat | Finish a reeling enemy with one committed blow. |
fire
|
Combat | Touch off a cannon you're standing at (your side's, and operational) — an instant |
flee
|
Combat | Flee from combat. |
flurry
|
Combat | A blur of three rapid unarmed strikes. |
garrote
|
Combat | Wire around the throat — silences, slows, and bleeds. |
haste
|
Combat | Move and strike faster (the sole speed buff). |
holy avenger
|
Combat | The oath's final argument, brought down two-handed. |
howl
|
Combat | A terrifying howl that cows the enemy. |
hundred fists
|
Combat | Strikes too fast to count, each finding the same bruise. |
hunter's mark
|
Combat | Read your quarry — its every opening is yours. |
intercession
|
Combat | Step between an ally and the blow meant for them. |
invocation
|
Combat | Call on your god by name; the answer refills the well. |
iron skin
|
Combat | Harden the body against blows. |
jump
leap
|
Combat | Leap to another pillar — the only way to move in the Sundered Pillars, where the |
kick
|
Combat | A fast kick for extra damage. |
last stand
|
Combat | Refuse to fall — a veteran's second life in a losing fight. |
lay hands
|
Combat | Lay on hands to heal yourself or an ally. |
laying of hands
|
Combat | Faith poured through the palms into a wounded ally. |
mark for death
|
Combat | Name a target dead; its guard never quite recovers. |
martyrdom
|
Combat | Take the wounds meant for others and be sustained by it. |
mass healing
|
Combat | Pour out healing until the whole line is standing again. |
maul
|
Combat | A savage rending attack that leaves a bleeding wound. |
meditate
|
Combat | Breathe, centre, and knit the body back together. |
mesmerize
|
Combat | Catch a gaze and hold it; the will simply goes out. |
mist form
|
Combat | Come apart into mist — blades pass through nothing. |
night sight
|
Combat | The dark resolves into detail; nothing surprises you in it. |
nightfall
|
Combat | Draw the dark in close; the room forgets how to fight. |
pack call
|
Combat | Call the pack's rhythm; everyone fights to it. |
palm strike
|
Combat | A short, jarring palm that scrambles the stance. |
parry
|
Combat | Read the blade and turn it aside. |
poison
|
Combat | Envenom your strike. |
prayer
|
Combat | A murmured prayer that steadies your hands. |
primal fury
|
Combat | Claw, claw, bite — the beast stops choosing targets. |
quivering palm
|
Combat | One touch, delayed — the body simply stops. |
rain of arrows
|
Combat | A sustained barrage that darkens the ground. |
raise dead
|
Combat | Raise a skeletal servant to fight at your side (up to 3). |
rampage
|
Combat | A storm of reckless blows, each heavier than the last. |
rend
|
Combat | Claws hook in and tear a wound that will not close. |
report
battlereport, combatlog
|
Combat | Show a detailed combat report. |
requiem
|
Combat | A funeral air, sung at the enemy rather than for them. |
rescue
|
Combat | Draw the enemy's attacks onto yourself to save an ally. |
retreat
back, withdraw
|
Combat | Back away from your foe, opening the distance. |
riposte
|
Combat | Turn a parry into a punishing counter-thrust. |
rock
|
Combat | Rock your foe's raft — a Raging Rapids duel action. Heave against the current to |
sacred flame
|
Combat | Call down a lick of clean fire onto a single foe. |
sanctuary vow
|
Combat | Vow the party's safety aloud; something is listening. |
savage leap
|
Combat | Cross the room in one bound and land on the throat. |
scent
|
Combat | Catch the blood on the air and know exactly where to bite. |
second wind
|
Combat | Dig deep and recover a burst of health. |
shadow cloak
|
Combat | Draw the dark around you and wait for the opening. |
shadow dance
|
Combat | Strike from three angles before the body registers the first. |
shadow mastery
|
Combat | The dark stops being cover and starts being an ally. |
shadowstep
|
Combat | Slip between shadows — strikes find only afterimages. |
shield wall
|
Combat | Set your feet behind the shield — blows glance away. |
smite
|
Combat | A holy strike — devastating against the undead and evil. |
song
dirge
|
Combat | Take up a sealing song — and hold it, or lose it. |
song of courage
|
Combat | A marching song; the party swings like it means it. |
soul harvest
|
Combat | Take the last of a life as fuel for the next spell. |
spell ward
|
Combat | A lattice of counter-sigils held a handspan off the skin. |
studyspell
learnspell
|
Combat | Learn a spell from a scroll. |
thick fur
|
Combat | Winter coat thick enough to turn a blade. |
thick hide
|
Combat | Weather-beaten hide shrugs off steel and cold alike. |
throat cut
|
Combat | A silent, arterial cut that will not stop bleeding. |
throw
|
Combat | Throw an alchemical bomb at a foe — acid damage that splashes nearby enemies. |
toxic blades
|
Combat | Coat both blades — every hit carries a working dose. |
true shot
|
Combat | One arrow, released the instant the wind dies. |
turn
|
Combat | Blast the undead with holy power; the weak flee. |
undying rage
|
Combat | Rage past mortal limits; wounds stop mattering. |
vanish
|
Combat | Disappear mid-fight and let the room lose you. |
vital strike
|
Combat | A short thrust placed exactly where it ends things. |
volley
|
Combat | Loose arrows in an arc across every foe before you. |
war cry
|
Combat | A battle roar — enemies falter, allies rally. |
warsong
|
Combat | A rousing anthem — your whole party hits harder (a timed window). |
weapon mastery
|
Combat | A lifetime with one weapon, brought to bear. |
wereform
|
Combat | Shift into your werewolf shape at will. |
whirlwind
|
Combat | Strike every enemy around you. |
board
bb, boards
|
Comms | Bulletin boards - notices, and the conversations under them. |
broadcast
bc, gossip
|
Comms | Speak on the broadcast channel: world-wide out-of-character chatter. |
cchat
clantalk, ct
|
Comms | Speak on the clan channel: talk to your clanmates. |
channels
comms
|
Comms | The channels you can join, and which you are on. |
clsend
clsay
|
Comms | Speak on the clsend channel: talk to your own class. |
finger
whois
|
Comms | A little about another player. |
mail
letters
|
Comms | Read and write letters. |
newbie
|
Comms | Speak on the newbie channel: questions & help for new players. |
ooc
|
Comms | Speak on the ooc channel: out-of-character talk. |
pchat
psay
|
Comms | Speak on the faith channel: talk to fellow worshippers of your deity. |
qchat
qsay
|
Comms | Speak on the quest channel: forming groups & quests. |
reply
|
Comms | Answer the last person who told you something. |
say
", '
|
Comms | Say something aloud to your room. |
team
tc, tsay
|
Comms | Speak on the team channel: coordinate with your side in a tournament / Winds of Fate battle. |
tell
|
Comms | Say something privately, at any distance. |
trade
auction
|
Comms | Speak on the trade channel: buying, selling & auctions. |
warcry
battlechat
|
Comms | Speak on the battle channel: live tournament & Winds of Fate event heralds (mute to hush the spam). |
who
|
Comms | See everyone currently online — staff first, then adventurers, in a clean roster. |
yell
shout
|
Comms | Yell — heard in your room and every room next to it. |
alloy
|
Crafting | Advanced enchanting: enchant a material (or refined bar) into its superior ALLOY — |
artifact
|
Crafting | Complete a set of artifact shards into a learned equipment-ASCENT recipe for a tier |
ascend
upgrade
|
Crafting | Ascend a weapon or piece of armour through the rare → epic → mythic → legendary |
assemble
combine, reconstruct
|
Crafting | Assemble a master recipe from a full set of shards. |
brew
|
Crafting | Brew a potion, oil, or bomb via alchemy — a base solvent + reagents of a property. |
buy tool
buytool
|
Crafting | Buy the tool a trade needs. |
checkline
check
|
Crafting | Check your fishing line — reveals a bite you may have missed, or a stolen bait. |
cook
|
Crafting | Cook a meal from ingredients — restores health and grants a lasting "well-fed" buff. |
craft
forge, make
|
Crafting | Craft an item from a discipline (blacksmithing, woodworking, tailoring, |
crafts
|
Crafting | Your crafting inventory — recipes known, shards collected, materials carried. |
cut
facet
|
Crafting | Cut and refine a raw gem, raising its quality (jewelcrafting). |
dishes
cookbook, menu
|
Crafting | Every dish you know how to cook. |
distill
|
Crafting | Distill grain or fruit into aqua vitae — a potent alchemical brewing base. |
enchant
|
Crafting | Enchant gear by binding a rune and a cut gem into an enhancement slot. |
enhance
imbue
|
Crafting | Enhance a piece of gear with a magical reagent. |
excavate
mine
|
Crafting | Excavate an ore or gem vein. |
fish
castline
|
Crafting | Cast a baited line and fish these waters. |
forage
gather
|
Crafting | Forage the wilds for herbs, wood, fibers, and fungi. |
garden
|
Crafting | Tend a home garden — plant seeds, watch them grow, harvest the yield. |
guild
|
Crafting | The guild hall you are standing in. |
inscribe
describeitem, engrave
|
Crafting | Write the story of a piece you have christened. |
learn
|
Crafting | Learn a trade, or the next step in one. |
open
|
Crafting | Open a door, a container, or a way that is merely shut. |
plant
|
Crafting | Plant a seed in your garden. |
professions
crafting, disciplines
|
Crafting | A full breakdown of your crafting professions — every discipline and gathering |
prospect
delve, digsite
|
Crafting | Prospect the land — locate and enter a dig-site. |
reagents
reagent
|
Crafting | Look up alchemy reagents and what they brew (the property system). |
reel
pull, strike
|
Crafting | Reel — set the hook on a biting fish, or pull a hooked one closer. |
refine
saw, tan, weave
|
Crafting | Refine a raw material into a crafting intermediate (the middle of the supply chain). |
rename
christen, nameitem
|
Crafting | Christen a piece of crafted gear with a name all your own — the mark of a |
repair
|
Crafting | Repair a worn item using matching crafting material. |
salvage
dismantle, scrap
|
Crafting | Break down a weapon or piece of armour into raw crafting materials. |
seek
delve treasure, explore
|
Crafting | Seek out a treasure site — a ruined vault to plunder. |
skin
butcher
|
Crafting | Take the hide off something you killed. |
slack
giveline
|
Crafting | Give line — let a surging fish run so it tires and the line eases. |
smelt
|
Crafting | Smelt ore into a refined bar (some are alloys). |
smith
forgearmor
|
Crafting | Forge a piece of armor from raw material (smithing or tailoring). |
study
learn recipe, read
|
Crafting | Study a recipe scroll or a recipe shard. |
surface
leave, resurface
|
Crafting | Leave a dig-site and return to the surface. |
temper
|
Crafting | Work raid temper into ascent alloy. |
train
|
Crafting | Train the skill of the guild you're in. |
venture
expedition
|
Crafting | Venture on a themed expedition into an instanced wild. |
water
|
Crafting | Water your home garden — tended plots ripen sooner. |
atone
|
Faith | Atone for your sins at your deity's temple, lifting the FALLEN state. |
bind
|
Faith | Bind your spirit to this temple — you will awaken here when slain. |
donate
tithe
|
Faith | Tithe gold to your deity for favor (best done at their temple). |
faith
devotion
|
Faith | Choose a god, or see the one you follow. |
pantheon
deities, gods
|
Faith | The eight gods, and what each asks. |
pray
pledge, worship
|
Faith | Pledge yourself to a deity — or, if you already follow one, offer a prayer. |
recall
temple
|
Faith | Return to where you are bound. |
renounce
abandon
|
Faith | Leave the god you follow. |
access
groups, hierarchy
|
General | show your current game access |
affect
affects, effects
|
General | Everything currently acting on you. |
alias
aliases, unalias
|
General | Make a short name for a command, or for several. |
ancients
|
General | The ancient set you are assembling. |
annals
records, scoreboard, warannals
|
General | The War Annals — the recorded history of Arena Tournaments and Winds of Fate, |
appraise
value
|
General | Ask a vendor here what they'd pay for one of your items. |
bank
vault
|
General | Your personal vault — off-body storage that survives death (at a bank). |
bonus
bonuses
|
General | Server-wide bonus events — double XP, richer gold, and crafting/gathering luck. |
boons
|
General | The boons you have taken from the raids. |
buy
|
General | Buy from a shopkeeper. |
calendar
events, wevents
|
General | See what's happening in the realm — scheduled world events, festivals, |
cardplay
cardgame
|
General | Play a game of cards against someone who will take you on. |
cardtourney
cardtournament
|
General | Enter a card tournament. |
clan
clans
|
General | Clans — band together under a banner. |
close
|
General | Close a door or a container. |
colors
color, colour, colours, palette
|
General | See the colour themes and what each one does to the game's output. |
commands
cmdlist, cmds
|
General | List the commands you can type, grouped by what they are for. |
corpse
deathstatus, spirit
|
General | Where your corpse is, and what it holds. |
deck
cards, collection
|
General | Your card collection — what you have caught, and what is still out there. |
douse
extinguish, snuff
|
General | Put out a light you are carrying. |
drop
|
General | Put something down. |
enter
in
|
General | Go into something — a gate, a door, a building, a boat. |
equipment
eq, worn
|
General | What you are wearing and wielding. |
event
eventctl
|
General | Staff control of the world-events calendar (Steward+; maintenance is WorldMaker). |
examine
exam, x
|
General | Examine an item closely — its type, weight, and properties. Use N.name to |
exits
ex
|
General | List the ways out of this room. |
favour
festshop
|
General | Festival favour — what you have earned, and what it buys. |
festival
fest
|
General | The festival — what is running, where, and how you are doing in it. |
get
grab, take
|
General | Pick something up, or take it out of a container. |
give
|
General | give away something to someone |
guide
howto, primer
|
General | Ask your guide, during character creation. |
haggle
barter
|
General | Try to talk a vendor into better prices for your visit — buy cheaper and |
hall
clanhall
|
General | Your clan's hall — a shared home that grows with the clan's prestige. |
help
?, topics
|
General | Get help on a subject, on a command, or on where to begin. |
hide
conceal, lurk
|
General | Take cover in the current room. |
hold
|
General | Hold something in your free hand, without wielding it. |
holiday
runfestival
|
General | Run a holiday/festival: hand out themed potions, launch fireworks, give gifts. |
home
myhome
|
General | Your home — claim it, enter it, and build it out. |
info
char, information, profile
|
General | Your full character profile — identity, vitals, attributes, combat, |
inventory
i, inv
|
General | What you are carrying. |
knock
|
General | Knock on a door, so those beyond can hear you. |
labyrinth
gates, riddlegate
|
General | The Riddle Gate — an endless labyrinth beneath the festival ground. |
light
kindle
|
General | Light a torch, lantern, or other light source. |
lock
|
General | Lock a door or a container, if you hold its key. |
look
l, ls
|
General | Look at your surroundings, an object — or peer into an adjacent room. |
loot
plunder
|
General | Loot everything you can carry from a corpse or open container — and its gold. |
map
worldmap
|
General | The overhead map of the ground around you. |
pick
picklock
|
General | Pick a lock, or pick what is ripe. |
play
|
General | Place a card on the board. |
pose
:, emote
|
General | strike a pose |
prefs
options, preferences, toggle
|
General | What the game tells you, and how it looks. |
proficiencies
prof, profs
|
General | How well you handle each kind of weapon. |
prompt
|
General | Set your status prompt — the HP/MP line shown on your input line after you act, |
put
|
General | Put an item into a container you're carrying (or one in the room). |
quest
qlog, quests
|
General | Quests — take on tasks for gold, experience, and renown. |
raids
raid
|
General | The raid zones, and what each one gives. |
rebirth
|
General | Be reborn on a new path, before witnesses. |
reckon
reckoning
|
General | The Hall of Reckoning, where the Pantheons weigh mastery. |
remove
doff, unwear, unwield
|
General | Take off something you are wearing or holding. |
rest
|
General | Rest, recovering faster than sitting. |
retrieve
body, claim, reclaim
|
General | Reclaim your body. You must be a ghost, standing where it lies. |
ride
dismount, mount, mounts
|
General | Get up on a mount, or down off one. |
rite
observance
|
General | Stand the solstice rite. |
role
roles
|
General | View roles, or (staff) assign them. |
scan
peer, survey area
|
General | Scan your surroundings — sweep every exit for what lies beyond. |
score
sc
|
General | A quick read on your condition, vitals and combat readiness at a glance. |
sell
|
General | Sell to a shopkeeper. |
setdesc
|
General | describe yourself |
shop
list, wares
|
General | See what a vendor here has for sale (and what they'll buy). |
siege
castlesiege
|
General | Castle Siege — a quarterly world-event battleground. Two armies (clans, or two |
sit
|
General | Sit down. |
skills
|
General | Your crafting and gathering trades. |
sleep
|
General | Sleep. |
sneak
creep, prowl
|
General | Move quietly, trading speed for stealth. |
span
sunderedspan
|
General | The Sundered Span — a seasonal battle across stone platforms over a lake of MAGMA. |
spares
duplicates
|
General | The duplicate cards in your pack — your trading and staking stock. |
spells
|
General | Show the spells you know, grouped by the level you learn them at. |
spire
tower
|
General | The Atlas Spire — climb a tower for monthly glory. Two legs, two rankings: |
stalls
chests, dash, hunt, raffle, spar, toast, writ
|
General | The stalls at the edge of the festival ground — quick games, small stakes. |
stand
wake
|
General | Get up. |
surrender
giveup, yield
|
General | Give up the corpse run and let the graveyard's spirit raise you. |
table
feast, layfeast
|
General | The communal table — cook for the whole realm. |
tides
naval, tidesofwar
|
General | Tides of War — a seasonal ASYMMETRIC naval battleground. One side is the ARMADA, |
time
clock, daynight
|
General | Check the time of day and the moon. |
tourney
arena, tournament
|
General | The Arena Tournament — a seasonal single-elimination PvP bracket. |
unlock
|
General | Unlock a door or a container with its key. |
use
consume, drink, eat, quaff
|
General | Use a consumable — eat food, drink a potion, apply a restorative. |
vouch
|
General | Stand surety for a newcomer. |
wander
roam, trek
|
General | Strike out into the wilderness — travel the overworld map on foot. |
wear
don
|
General | Put on a piece of armour or a trinket. |
weather
forecast, sky
|
General | Check the weather where you stand. |
whisper
|
General | Speak privately as your character to another |
wield
ready
|
General | Take a weapon in hand. |
worldboss
wboss
|
General | Staff control of world bosses (Steward+). Most awaken on their own schedule; |
follow
group
|
Party | Join someone's party by following them. |
gsay
gtalk, ptell
|
Party | Talk to your party alone. |
party
pgroup
|
Party | Form a party, or see the one you are in. |
unfollow
disband, ungroup
|
Party | Stop following whoever you were following. |
bearings
conn
|
Ships | What the helmsman sees — position, the water around, and any land in sight. |
berth
fleet, moorage
|
Ships | The berth book — your hulls, their condition, and what they owe. |
careen
refit
|
Ships | Have the shipwright work on a hull. |
helm
release helm, releasehelm, take helm, takehelm
|
Ships | Take the ship's wheel. |
regatta
chart, wayfarer
|
Ships | The Wayfarer's Run — a navigation race across the world map. |
shipyard
commission
|
Ships | Commission a hull. |
signon
hirecrew
|
Ships | Hire hands for a voyage. |
beam
|
Social | Social emote: beam. |
bleed
|
Social | Social emote: bleed. |
blush
|
Social | Social emote: blush. |
bounce
|
Social | Social emote: bounce. |
bow
|
Social | Social emote: bow. |
cackle
|
Social | Social emote: cackle. |
cheer
|
Social | Social emote: cheer. |
chuckle
|
Social | Social emote: chuckle. |
clap
|
Social | Social emote: clap. |
comfort
|
Social | Social emote: comfort. |
confused
|
Social | Social emote: confused. |
cough
|
Social | Social emote: cough. |
cringe
|
Social | Social emote: cringe. |
cry
|
Social | Social emote: cry. |
dance
|
Social | Social emote: dance. |
drool
|
Social | Social emote: drool. |
eye
|
Social | Social emote: eye. |
faint
|
Social | Social emote: faint. |
flex
|
Social | Social emote: flex. |
frown
|
Social | Social emote: frown. |
fume
|
Social | Social emote: fume. |
gasp
|
Social | Social emote: gasp. |
giggle
|
Social | Social emote: giggle. |
glare
|
Social | Social emote: glare. |
grin
|
Social | Social emote: grin. |
groan
|
Social | Social emote: groan. |
growl
|
Social | Social emote: growl. |
grumble
|
Social | Social emote: grumble. |
grunt
|
Social | Social emote: grunt. |
hiccup
|
Social | Social emote: hiccup. |
high5
|
Social | Social emote: high5. |
hug
|
Social | Social emote: hug. |
hum
|
Social | Social emote: hum. |
kiss
|
Social | Social emote: kiss. |
laugh
|
Social | Social emote: laugh. |
mutter
|
Social | Social emote: mutter. |
nervous
|
Social | Social emote: nervous. |
nod
|
Social | Social emote: nod. |
ogle
|
Social | Social emote: ogle. |
pat
|
Social | Social emote: pat. |
poke
|
Social | Social emote: poke. |
pout
|
Social | Social emote: pout. |
purr
|
Social | Social emote: purr. |
rage
|
Social | Social emote: rage. |
raise
|
Social | Social emote: raise. |
roll
|
Social | Social emote: roll. |
salute
|
Social | Social emote: salute. |
satisfied
|
Social | Social emote: satisfied. |
scratch
|
Social | Social emote: scratch. |
shake
|
Social | Social emote: shake. |
shove
|
Social | Social emote: shove. |
shrug
|
Social | Social emote: shrug. |
sigh
|
Social | Social emote: sigh. |
sing
|
Social | Social emote: sing. |
skip
|
Social | Social emote: skip. |
slap
|
Social | Social emote: slap. |
smile
|
Social | Social emote: smile. |
smirk
|
Social | Social emote: smirk. |
snap
|
Social | Social emote: snap. |
sniff
|
Social | Social emote: sniff. |
spit
|
Social | Social emote: spit. |
stomp
|
Social | Social emote: stomp. |
strut
|
Social | Social emote: strut. |
sulk
|
Social | Social emote: sulk. |
taunt
|
Social | Social emote: taunt. |
twiddle
|
Social | Social emote: twiddle. |
wave
|
Social | Social emote: wave. |
whimper
|
Social | Social emote: whimper. |
whine
|
Social | Social emote: whine. |
whistle
|
Social | Social emote: whistle. |
wince
|
Social | Social emote: wince. |
wink
|
Social | Social emote: wink. |
yawn
|
Social | Social emote: yawn. |
@about
@version
|
System | What this game is, and what it is running on. |
gift
|
The world | Post a seasonal gift to another player. |
light lantern
lantern, light the lantern
|
The world | Add your lantern at this stop on the seasonal circuit. |
lob
snowball, throw snowball
|
The world | Throw the season's harmless thing at somebody. |
season
seasons
|
The world | What is being celebrated, and what there is to do. |
wish
|
The world | Send up a firework and leave a wish behind. |
ask
question, talk
|
Threshold | Ask the Keeper about a class or a part of the world. |
choose
awaken, become
|
Threshold | Choose, during character creation. |
gaze
scry
|
Threshold | Gaze into an orb — a class orb reveals that life; a knowing-orb explains a |
trial
endtrial, tryout
|
Threshold | Live a class for a moment — spar a training shade to feel its power. |
witness
behold, demonstrate, observe
|
Threshold | Witness a short vision — a class fighting, or a truth of the world in motion. |
hire
rent
|
Travel | Hire a canoe, where anyone hires them out. |
schedule
sailings, timetable
|
Travel | Read the sailing board. |
buy chart
chartlist, sell chart
|
Wilderness | Buy a sea chart. |
charts
atlas, mymap
|
Wilderness | The sea charts you own. |
Nothing matches that. Try a shorter word, or clear the category.


