Every calling has its own story in eight chapters, one every five levels from 5 to 40, chained in order and told by the one person in the world who lives it. Chapter six carries a gate the class’s history demands, and the finale at forty lands the deepest revelation, braided lightly into the larger arc.
The mentors
- Fighter: Sergeant Brakka, at Highreach
- Paladin: Justiciar Ombre, at Thornhold
- Ranger: Ashfoot, at Aldenmoor
- Monk: Standing-Water, at Caer Vaneth
- Thief: Vex of the Wharf, at Karan Wharf
- Bard: Marrol the Stringer, at Sunhaven
- Cleric: Circuit-Warden Hale, at Sunhaven
- Druid: Iva of the Hedgerows, at Westmarch
- Mage: Magistra Sabine, at Caer Vaneth
- Assassin: Grey Ferrand, at Greyhythe
- Barbarian: Skalla of the Watch, at Hafgrim
- Necromancer: Morche the Grey-Speaker, at Ashfall
The Vampire and the Werewolf keep no mentor and no chapters. They are curses, not callings.
Generated from the game, 17 August 2026.

