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The Callings and Their Mentors

Twelve classes, twelve mentors, eight chapters each: the story of every road, told by the one who walks it.

Every calling has its own story in eight chapters, one every five levels from 5 to 40, chained in order and told by the one person in the world who lives it. Chapter six carries a gate the class’s history demands, and the finale at forty lands the deepest revelation, braided lightly into the larger arc.

The mentors

  • Fighter: Sergeant Brakka, at Highreach
  • Paladin: Justiciar Ombre, at Thornhold
  • Ranger: Ashfoot, at Aldenmoor
  • Monk: Standing-Water, at Caer Vaneth
  • Thief: Vex of the Wharf, at Karan Wharf
  • Bard: Marrol the Stringer, at Sunhaven
  • Cleric: Circuit-Warden Hale, at Sunhaven
  • Druid: Iva of the Hedgerows, at Westmarch
  • Mage: Magistra Sabine, at Caer Vaneth
  • Assassin: Grey Ferrand, at Greyhythe
  • Barbarian: Skalla of the Watch, at Hafgrim
  • Necromancer: Morche the Grey-Speaker, at Ashfall

The Vampire and the Werewolf keep no mentor and no chapters. They are curses, not callings.

Generated from the game, 17 August 2026.