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Callings

Everything the game knows, written down: commands and systems, the places in the world, and what there is to do in them.

The Heritages

Human, Dwarf, Highlander, Seafarer, Fey: who you are said to be, and two curses worn over it.

The Cursed Bloodlines

Vampire and werewolf: earned by the twice-reborn, worn as a curse, renounced only where nothing points.

Bloodlines

Two curses walk Eldermere, and both are older than the treaty.