- Region
- —
- Levels
- 45–55
- Character
- Citadel
- Extent
- 63 rooms
At the top of the world, past the last cairn and the end of weather, stands a fortress no crown built, holding a gate no road serves, garrisoned by a watch no realm posted, and the gate opens onto NOTHING: not dark, not ice, but absence with a surface, the outside of a place that has not been put there yet. The garrison's standing orders survive on the muster-yard wall: hold the gate, keep it OPEN, watch what is beyond, and admit what comes through if it gives the word. The word itself is chiselled out, taken south for safekeeping in an age nobody counts any more, and the raid's quiet revelation is where the socket's mark recurs: on a posting order sealed with the sign that closes the treaty, and stands on the Sealkeep's stone.
The watch continues, roll called hourly in silence, one name every hour unanswered, and lately the telescope logs have broken an age of UNCHANGED with two shaken lines: GRAIN OBSERVED. FAR SIDE IMPLIED. The nothing beyond the gate is being BUILT toward, from the other side, and the Gate-Captain who has not looked away in three ages fights facing the arch because its orders rank any raider far below the thing it watches for. The Crossing that v3 opens begins at this threshold, and the Captain's last words are the arc's first: when it comes through, it will come as a crossing, and the south had better have the word ready. The Seal, the keep that guards it, and the gate that waits on it are one story, and the Worldsedge is where the story faces outward.
The Worldsedge Gate lies in —. Adventurers of levels 45–55 find their measure here.
Elsewhere in —
- ? levels 1–55
- Blind Undercroft levels 24–34
- Cold Maw levels 36–40
- Drowned Temple levels 36–40
- Flooded Shafts levels 16–26
- Frozen Camp levels 32–40
- High Aerie levels 24–34
Denizens
See where this stands on the map of the realms →
Generated from the game, 15 August 2026.

