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Karan

Everything the game knows, written down: commands and systems, the places in the world, and what there is to do in them.

Karan Wharf

Karan Wharf is Eastwatch Quay's opposite number across the strait and its designated rival, a port with centuries of history to the Quay's none…

Karan Reach

The Reach is Karan's northern port and its cold-water gateway: chandlers, warehouses, and the only berths on the east coast deep enough for the…

Thornhold

The mainland kingdom is walled twice over, and the two walls tell its whole history: the inner wall is older than the treaty, raised…