Skip to content

Auldmere

Everything the game knows, written down: commands and systems, the places in the world, and what there is to do in them.

the King’s Road

The King's Road is older than the kingdoms that maintain it, the old realm's great artery, and the treaty's first practical clause was about…

Eastwatch Quay

The great western trading port was the treaty's economic clause made town: the four crowns needed somewhere neutral enough for Karan's goods and Auldmere's…

Aldenmoor

Aldenmoor was the southern capital of Auldmere's old earls long before the treaty, and it has never entirely absorbed the news that the world…

Westmarch

Westmarch is mills and drovers on the eastern road, less grand than Aldenmoor and better fed than anywhere: the heartland's grain crosses its weighbridges,…

Greyhythe

Greyhythe is a working landing on a grey shore, built in a hurry when the old west road died and never quite finished since:…

Caer Vaneth

The high kingdom was the treaty's first child: when the dragonkin onslaught burned Vashen and broke the old realm, the survivors who inherited roads…

Highreach

Highreach is the northern seat below Caer Vaneth, built where three valleys meet and every northern road must therefore pass.