A mount moves you its reach in cells for one step, checking every cell on the way. The specialists fly on their own ground and slow to a walk off it; the great roc ignores terrain entirely.
- a sturdy hill pony: reach 2, any ground
- a long-legged courser: reach 3, at home on coast_trail, farmland, hills, plains
- a harnessed snow elk: reach 3, at home on frozen_forest, frozen_lake, glacier, ice_mountain, ice_pass, ice_shelf, snowcap, tundra
- a sand strider: reach 3, at home on badlands, desert, saltflat, scorched, wasteland
- a saddled dire wolf: reach 3, at home on forest, frozen_forest, hills, mountain, pass, ruins
- a great roc: reach 5, any ground
Stabling
Any settlement will keep a beast at 15 gold per point of reach per real day, safe and off your inventory until you come back for it to that town; the bill grows but a mount is never sold off. The finders will fetch a lost one for 50 gold per point of reach.
Generated from the game, 17 August 2026.

