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Multiclass

Holding more than one class, and the rite that permits it.

Holding more than one class, and the rite that permits it.

THE HALL OF RECKONING is the fourth hall of the Threshold, where the Pantheons weigh a soul that asks to be reborn. Rebirth is a rite, not a command. reckon opens the way from a temple of any of the three lawful kingdoms (Caer Vaneth, Thornhold, Sunhaven; Ashfall keeps no temple and its dead king judges no one); there you face the TRIAL OF RECKONING, a shade of the class you are LEAVING at its mastery strength, and only a witnessed victory opens the orbs. Then rebirth <class>, and you return to level one on the new road; a failed or abandoned trial waits a real day.

MASTERY FIRST. The orbs answer only a soul at level 40, the top of the road. Everything you ever mastered stays with you, waiting at its own level: your CURRENT class gives full benefit, and skills and spells from a class you used to hold are retained at reduced strength, shown as a dimmed percentage in abilities; an elemental affinity you once earned is yours permanently. Each mastery also leaves a small boon that stacks, up to ten.

IT COSTS. Each distinct class beyond the first makes levelling slower; the trade is breadth against speed and it is meant to be a real decision. info shows the classes carried and retained; story keeps the roads walked, rebirth by rebirth.

TWICE REBORN. The cursed bloodlines (help bloodlines) will not so much as look at a soul the Hall has not weighed twice: a vampire's court or a werewolf's den takes only the twice-reborn, and their trial comes after the Reckoning's, not instead of it.

See also: help classes, help class quests, help bloodlines.

Syntax

reckon
rebirth 
abilities
info

Examples

reckon
rebirth mage

Generated from the game, 15 August 2026.