Monk, The Ascetic.
You need no steel; your body is the weapon. Fists and claws flow with martial arts that only sharpen with the years. An unarmed master with natural armour, fist-weapons and dual claws.
THE CANON. The Monk's road is the STILL ORDERS, who keep breath beside something that breathes once a season. Standing-Water sits in Caer Vaneth so quietly that the room arranges itself around him, and his breathing keeps a rhythm yours wants to join. Sit, he says. Breathe. Begin.
THE HEADQUARTERS. The Monk's story lives where its mentor stands: Standing-Water, at the plaza of Caer Vaneth. Eight chapters, one every five levels from 5 to 40, chained in order and told by no one else (see help class quests). Aurel and Kastor favour the calling.
ROLE Warrior. PRIME STAT Dexterity. MANA a little.
WHAT YOU LEARN, AND WHEN. skills monk lists every skill of the calling by the level it opens; spells monk every spell the same way. The topic teaches the command; the command carries the data, so it is never out of date. abilities and spells show what you hold now, and skills list / spells list what your current class has still to teach you.
See also: help classes, help class quests, help multiclass.
Syntax
skills monk spells monk abilities gaze monk
Examples
skills monk spells monk
Generated from the game, 15 August 2026.

