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Druid

Druid, The Warden.

Druid, The Warden.

The green speaks through you: thorn and storm, root and beast. You heal with the land's own power and punish those who scar it. A nature caster: heals, elemental magic, wild affinity.

THE CANON. The Druid's road is the UNWRITTEN TREATY between plough and old growth, never written and never broken. Iva of the Hedgerows keeps the border a plough cannot see, the line where field ends and wild begins, with a billhook worn to a sliver. Its clerks carry billhooks, she says.

THE HEADQUARTERS. The Druid's story lives where its mentor stands: Iva of the Hedgerows, at the plaza of Westmarch. Eight chapters, one every five levels from 5 to 40, chained in order and told by no one else (see help class quests). Sylvane and Vhael favour the calling.

ROLE Spellcaster. PRIME STAT Wisdom. MANA deep.

WHAT YOU LEARN, AND WHEN. skills druid lists every skill of the calling by the level it opens; spells druid every spell the same way. The topic teaches the command; the command carries the data, so it is never out of date. abilities and spells show what you hold now, and skills list / spells list what your current class has still to teach you.

See also: help classes, help class quests, help multiclass.

Syntax

skills druid
spells druid
abilities
gaze druid

Examples

skills druid
spells druid

Generated from the game, 15 August 2026.