The fourteen classes.
martial Fighter, Barbarian, Paladin, Ranger, Monk stealth Thief, Assassin casters Mage, Cleric, Druid, Necromancer other Bard, Vampire, Werewolf
THEY ARE NOT SYMMETRICAL AND ARE NOT MEANT TO BE. A Fighter delivers steady damage and holds a line; a Barbarian trades defence for a burst that ends fights; a Mage is dangerous at range and a liability in a knife fight: a Mage's swing lands at about a third of a Fighter's, deliberately.
WHAT A CLASS ACTUALLY CHANGES: its skills and spells, its elemental affinity, how well it uses a shield (a Paladin blocks far better than a Thief holding the same shield), whether it can dual-wield or field a pet, and how much a thrown flask is worth in its hand.
abilities and spells list what you have. help multiclass covers holding more than one.
Syntax
score abilities spells
Examples
abilities all spells fire
Generated from the game, 12 August 2026.



