How it fights
A caster is dangerous at a distance and considerably less so once you have closed. It spends the opening of a fight making the ground between you expensive to cross, and if it is allowed to keep that distance it will simply keep spending. Reaching it is the whole fight. What happens after you arrive is usually brief.
Field notes
The celestial kinds are met at high places, old shrines and the tops of stairs, and they are waiting, and it is not for you. They do not hide and do not hunt. They stand until moved and they are not easily moved. The light about them is cold and does not warm the stone. What they guard they will not name, and what they were sent to do they may have finished long ago and not been told.
What it leaves
Worth hunting for the ward and sharpening it leaves behind, when it leaves anything.
The record
Nobody has written it into a codex yet.
Your record
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Generated from the game, 17 August 2026.

