How it fights
A swarm is not one fight. It is the same small fight over and over until you are sick of it. Singly they are nothing worth the name. Together they are a subtraction that never quite stops, and whatever you spend on one of them is wasted on all the rest. What finishes people here is rarely damage. It is attrition, and the temptation to clear just one more room before resting.
Field notes
The great scorpions hide from the sun under stone and come out when the stone cools, and they hunt on the ground where a foot goes. They glow faintly under a certain light and not at all under any other. The tail comes over the back before the claws close, and the claws are the distraction. In the cold they crowd together under one rock, and the rock is the wrong one to turn.
Where it is met
Met in Dunes of Northern Karan Coast, the Rolling Sand Sea, Spring of Karan Heartland and Flats of Karan Heartland, by travellers of levels 1 to 5.
What it leaves
Worth hunting for the sharpening and fire brand it leaves behind, when it leaves anything.
The roll
Under this kind stand one of the least sort.
Where to look
Kin on this ground
Met in the same places.
The record
Nobody has written it into a codex yet.
Your record
Sign in to see what your characters know about it. The codex widens as you meet a thing; ten encounters make a record. Sign in.
Generated from the game, 17 August 2026.

