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Denizen

Reptile

A large monitor lizard, loose scaled skin and a whip of a tail, tongue out and tasting the air.

How it fights

A predator fights like something that has done this before and expects to again. It opens carefully, watches what you do with the first exchange, and commits only when the answer suits it. Nothing about it is overwhelming and nothing about it is forgiving either: it will take any opening you leave, and it is patient enough to wait for one rather than make its own.

Field notes

The great lizards bask in the morning and hunt through the middle of the day and are slow again by evening, and a watcher sets the watch by that. They taste the air rather than sniff it, and a tongue that stops flicking has found you. They swim well and climb well and neither is expected. What they bite they let go, and the bite goes bad, and they know it and wait.

Where it is met

Met in the Forgotten Vault, Dunes of Northern Karan Coast, Spring of Karan Heartland, the Rolling Sand Sea and Flats of Karan Heartland, by travellers of levels 1 to 5.

Known by these names

Known by these names: sand skink and lizard.

What it leaves

Worth hunting for the fire brand and fire resistance it leaves behind, when it leaves anything.

The roll

Under this kind stand two of the least sort.

Where to look

Kin on this ground

Met in the same places.

The record

Nobody has written it into a codex yet.

Your record

Sign in to see what your characters know about it. The codex widens as you meet a thing; ten encounters make a record. Sign in.

Generated from the game, 17 August 2026.