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Ranger

Ranger, The Pathfinder.

Ranger, The Pathfinder.

The wilds are your hall. Bow and blade, beast-lore and a handful of nature's spells, and a second blade when you learn to fight with two. A versatile skirmisher: ranged, dual-wield, light magic.

THE CANON. The Ranger's road is the OLD GUARD OF THE WILD, paying the debt of shade. Ashfoot of Aldenmoor, a weathered warden in moor-colours, tends the wild the way lighthouse-keepers tend the lamp, unthanked and unresting. The moor keeps accounts, she says; the old guard keeps them balanced.

THE HEADQUARTERS. The Ranger's story lives where its mentor stands: Ashfoot, at the plaza of Aldenmoor. Eight chapters, one every five levels from 5 to 40, chained in order and told by no one else (see help class quests). Vhael, Sylvane and Durgan favour the calling.

ROLE Hybrid. PRIME STAT Dexterity. MANA some.

WHAT YOU LEARN, AND WHEN. skills ranger lists every skill of the calling by the level it opens; spells ranger every spell the same way. The topic teaches the command; the command carries the data, so it is never out of date. abilities and spells show what you hold now, and skills list / spells list what your current class has still to teach you.

See also: help classes, help class quests, help multiclass.

Syntax

skills ranger
spells ranger
abilities
gaze ranger

Examples

skills ranger
spells ranger

Generated from the game, 15 August 2026.