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Raids

Twenty-eight raids, in four brackets across three realms.

Twenty-eight raids, in four brackets across three realms.

A raid is a persistent, shared, level-gated place at fixed coordinates that other groups are also working, worth the trip for two things an instance cannot give: a concentration of materials found nowhere else, and a BOON unique to that zone, a named lasting effect earned by clearing it. raids lists them, raids <zone> reads one.

THE BRACKETS. The TENS (levels 10 to 16, one full group of four to six): the Drowned Mill, the Cinder Warrens, the Whalebone Strand, the First Ash. The TWENTY-FIVES (22 to 30, six to ten): the Hollow Assize, the Spore Deeps, the Rimewatch, the Ashen Orchard, the Sunless Market, the Calving Shelf. The THIRTY-FIVES (32 to 40): the Sundered Span, the Glass Reach, the Drowned Choir, the Bone Cathedral, the Emberdeep, the Frozen Court. THE ENDGAME (45 to 55), twelve of them: the three mythic elders, the Scoured Capital, the Last Vault and the Heart of Winter, and the nine vault-keepers of the Chronicle's arc, the Maw of the First Scourge, the Old King's Hall, the Sealkeep, the Primordial Choir, the Tide-Throne, the Unwritten Library, the Godsford, the Remembered Door and the Worldsedge Gate. Size rises with tier: an evening at twelve, a campaign at forty-five.

THE JOURNEY. Each raid is threaded along a spine of STATIONS, and no raid repeats a mechanic: a warden to kill; a seal to lift off its pedestal once the room is clear; a rite to speak; a gauntlet everyone present pays a blood toll to run; a line held by enough of the group standing together; a vigil kept a full minute in a cleared room; a toll every member pays in gold. station is the word at each. Every onward door stays shut until its station is solved, and the boss is always the last.

THE BOSS is PHASED and plants totems mid-fight: it heals, seals, wards, drains, and you must decide whether to break them or race them. WHAT IT LEAVES: upgrade materials for tempering, runes matched to the creature's nature, recipe shards for recipes you cannot buy or find, and its card. Above raids sit world bosses, then the primordials, then the worldlords, who drop the pieces an ancient weapon is assembled from (help ancients).

The kingdom missions send the sworn into four of the endgame seats (help kingdom missions), and the seats your companies win are written into your story.

See also: help party, help ancients, help calendar.

Syntax

raids
raids 
station
party

Examples

raids
raids emberdeep
station

Generated from the game, 15 August 2026.