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Classes

The fourteen classes.

The fourteen classes.

  martial   Fighter, Barbarian, Paladin, Ranger, Monk
  stealth   Thief, Assassin
  casters   Mage, Cleric, Druid, Necromancer
  other     Bard, Vampire, Werewolf

THEY ARE NOT SYMMETRICAL AND ARE NOT MEANT TO BE. A Fighter delivers steady damage and holds a line; a Barbarian trades defence for a burst that ends fights; a Mage is dangerous at range and a liability in a knife fight: a Mage's swing lands at about a third of a Fighter's, deliberately.

WHAT A CLASS ACTUALLY CHANGES: its skills and spells, its elemental affinity, how well it uses a shield (a Paladin blocks far better than a Thief holding the same shield), whether it can dual-wield or field a pet, and how much a thrown flask is worth in its hand.

abilities and spells list what you have. help multiclass covers holding more than one.

Syntax

score
abilities
spells

Examples

abilities all
spells fire

Generated from the game, 12 August 2026.